Mirage is PGL’s VR/AR R&D, creating games and providing tools and technology for open release as well as servicing other PGL projects and partners. “Mirage” will manifest itself as a full immersion room, creating a unique working vision of the not so far future. Mirage eliminates the line between virtual and real by creating the closest to natural interactions between human and machine possible, inspired by the five senses. Various game products will be developed in creating foundations towards Mirage, designed to port across modern consumer equipment (PC/console + camera, mobile/tablet), VR headsets and as “apps” for the Mirage immersion room. Mirage will aim to pioneer critical undiscovered practices for UX in VR/AR.
Projects include:
> 3rd Eye - meditation VR / AR game with biometrics
> Mirage - “holodeck” immersion room
> Formal R+D into the new world of VR / AR UX/I best practices and frameworks
Lead: Karan Parikh (Drexel)
Mentors: Brandon Laurino (Dance Dance Revolution, EVE), Nathan Solomon (EB, PGL)

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